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This is a very random bunch of thoughts based from my collecting of GIJOE: A real American hero figures and vehicles. Contained here are memories, experiences, recent thoughts, completely random thoughts, and other random things on top of that. While one company has made, and makes, our shared interests, we all add into that interest with our own creativity. You, the reader, will find many, many, excellent sites among the links to see what other GIJoe fans are doing, hit them up! For GIJOE stuff that is more random in topic, you'll find it here.
Showing posts with label HQ. Show all posts
Showing posts with label HQ. Show all posts

6.02.2011

Swivel head figures


When it comes to the "original 13," I still don't really have them. In the above picture is the extent of my classic o-ring style GIJOE figures from 1982 and 1983. The two straight arm figures up there, Breaker and Short fuze, were more purchases where I wanted to bring the original Marvel GIJOE characters into my GIJOE collection.
And for the "original 13," those comic characters were, and are, so much more interesting to me than the figures themselves. I didn't get into the comic, especially back-issues, until 1992 or 1993. So, with that in mind, the really classic 1982-1983 green team wasn't really a part of my collection from the beginning at all.

It was about 1993 that a friend gave me that Zap, Flash, and Doc one day. While Doc was a nice unique addition to my force (helping Lifeline), Zap and Flash spent most of the time operating the APC I had; they just fit in that vehicle so much better than later '80's into the '90's figures.
And I traded more recently in the past few years for Cover Girl and Airborne, but as far as "action" goes on all these figures, they seen much.

And this non-use of figures kind of follows that pattern into 1984. Below, the only figure that is my original figure is Cutter. He came with my WHALE and shows the wear of a figure that has been around for awhile.
For the rest of the figures, I think I got them more within just the last few years. Thunder has been part field artilleryman, and Tollbooth was the engineer for my 1983 HQ.
Blowtorch has sort of melded into my environmental department, and hasn't seen much expanded use past that. Ripcord, looks pretty cool, and seems to have a big fan base, hasn't really gotten much use, either. And Recondo, who simply has not had a decent update that I like, is part of the Jungle squad, but really he hasn't seen a lot of use, either.

When it comes to the 1982-1983-1984 figures, right now anyway, they really seem to fit within their own time frame. And I say it in a good way, but these figures and the corresponding years vehicles really make a great stand-alone set in a lot of ways. Sure, 1985 fits in just as well, but the only difference is the neck joint. And that's about where the topic of swivel head figures begins, especially as you might know from previous posts that I am considering trimming my figure roster significantly.

I've already trimmed "sub teams," for the most part, as well as my dedicated arctic/ cold weather operations team. I'm now considering trimming ALL swivel head figures, as well.

One might think, why? I really only have a few figures compared to ball-jointed neck figures that area swivel head, but really, when I have a figure like Flash in the mix with even figures from 1985, the guy seems antique. Don't get me wrong, the figure is still cool, but in the mix with figures from 1989, or 1990, the detail level is more interesting to me in the later years.
So, ultimately, should I keep all these old swivel head figures when I prefer the later ball-joint neck figures, or even when there are more detailed "updated" versions of these figures?

I can't forget to chat about Cobra, here, too.
When it comes to iconic, these Cobras are right on top for me. I'm a fan that is more interested in the individual bad guys. The Enemy, with a name. And this is where I think if I made a "rule" to trim out all swivel head figures, I might lose quite a few iconic characters.
Cobra Commander and Major Bludd, I have newer versions of these guys that I like so much more, but from there, the rest are hard to find a nice newer version of.

My "default" Firefly is actually just a repaint of the 1984 figure (picture below). And Scrap Irons modern o-ring issues have left me wanting more, so I just used an original body with the modern head (the original was worn). So, would I "have" to get rid of these figures if I trimmed out all my swivel head figures?
As far as Copperhead and Wild Weasel go, I did buy the 25th versions of these guys, and the detail and articulation is really kind of nice.

And while I have the more modern comic pack o-ring figures and other re-issues sort of set aside as the "junior joes" toys that can be played with, without any fear from me as a 'collector,' would I have to discard these, too? I most likely wouldn't, but would I allow myself to put "my" swivel head figures into this area in a way to skirt around my own potential rule of no swivel heads? Perhaps I need to go through the "junior joes" collection as well, perhaps only allowing swivel heads of the modern years? Or perhaps only comic-pack styled figures?


And that's not a life-ending question at all, that of, what to trim out.

The ultimate goal for me would be to get nice sized GIJOE forces that make being a collector/ fan fun. It would all give me a way to interject my favorites, preferences, ... perhaps aesthetics, and essentially make my GIJOE a very used bunch of toys. I'm not a museum, as much as I would like to have it all, the reality is, I really should not have it all. Right now, anyway.

If the no swivel head rule is applied, and my collection weeded straight-through in this manner, I might lose all trace of some characters, and even later classic run figures would be discarded. Like Skystriker above, but I don't know if I trust him since he seems to have the same mission as Wild Weasel if one looks close enough at those maps...

So, what do you think? In the modern-era with the 2011 Joes out on the shelf, are swivel heads simply antique? Should I chuck all the o-rings and just get a handful of modern era things to make it all really simple?
Am I simply over thinking it all?

5.25.2011

Checkpoint Alpha

Here's a small unit from 1985. I guess officially it is known as just, "Check point." (?!?) But I think most of us GIJOE fans always call it Check Point Alpha.

This was also the name of primary discussion area on SgtSavage.com if I remember correctly, and currently JoeBattlelines. I think that's fitting, it's the big gate, the "alpha" point where GIJoe discussion kind of started.

As far as the actual toy goes, I only got this about 2009, and really didn't complete it (with the clipboard) until a little later in 2010. So, it is really new to me, and I think I got all I'm going to get out of it.

It's a neat little guard tower, even has a speed bump. Really, it matches the Transportable Tactical Battle Platform almost perfectly in color and style. I was really interested in building a big base layout with all the little sets like the Check Point. This was going to be the only way in or out of my HQ, but when it came to trying to actually put up a big layout with everything, there was really the issue of space. When it all gets laid out, for what I wanted it would have taken up a huge spot that I really don't have. (well, on a permanent basis, anyway.)

Because of the fact that I can't really get a big HQ base set up on permanent basis, I'm going to send this Check Point off for trade. The Check Point really seems more like something that would be the main gate guard post of a large installation, ya know?

Going forward with my collection, I'm thinking of taking my Joes into camping mode. Back to basics, on the move, a real mobile strike force that is out there in the action; not so much maintaining a large HQ. (not that my HQ was THAT large, but still...)

This kind of "explains" in my heads imaginative JoeVerse why the Check Point is not here anymore. I've got other things happening in my JoeVerse that will explain my "re-alignments" that I'll post about in upcoming topics.

The Check Point is a really nice set, though. My Security Team almost became the exclusive users of the tower. This alone shows me that I was building a big base in my thinking, where I should have the Security Team more focused in a law enforcement role, instead of being like guards. Not that the HQ doesn't need guards, but the Security Team is much more fun in action, somewhat like urban missions. I'm thinking like Shockwave doing his S.W.A.T. thing.

11.27.2010

1983 HQ

The 1983 HQ.
A picture taken today:


Below here is in what must be 1996. Except for the WHALE and the HQ, all the other vehicles have been traded and sold away. Interesting in that I did not place the L.A.W. in this picture? But one can see my make-do Stargate All-terrain Cruiser taking the place if the AWE striker. On the couch, though, the HQ has a decent sized foot print.




Just typing the title in makes me feel this thing is old...1983, wow! The above picture is from maybe 1994 or 1995, I think. I used a cardboard poster backer underneath and balanced it on the shelf top.

Of my G.I.Joe collection, this is one of my oldest things, an original item that has been in my possession since as long as I can remember!

Back in the day of true play, I used the WHALE hovercraft as an HQ about as much as the HQ itself. The HQ took up a good amount of space, and set up time, at least it seemed like it. The L.A.W. often became a bit of a base at times, too. Of course, with only about a dozen good guys and bad guys, the weapons trays were utilized; still have the code-names on the side on masking tape labels from around 1988-89 or so.

As the force grew, the HQ became a little more crowded. It's never been on a shelf-set-up long, like most all the vehicles I've had, although, I sort of would have liked to. I think having it set up I wanted to have good access to all the playing points, like, I could put it on a big shelf, but, driving a vehicle in wouldn't work. Turning it around, well, then Cobra wouldn't be able to front assault it.

It's really a floor-playing item. Of course, being the older person I am, leaving it on the floor I'm not comfortable with. Not in the open floor of a house with many people. I'm too afraid of it getting stepped on or tripped over.

Plus it is getting old. The jail cell front wall sections have had broken slider tabs for as long as I can remember, and some tabs are showing wear on other sections. I don't think it's a fragile-delicate piece where it's gotta be packed in bubble wrap, but it won't stand up to "rugged play." at least I don't think so.

This base could use a back wall, too, in my opinion. I think I, like many other fans, have used the Mobile Command Center or a '92/'00 HQ, or something similar, as a back wall. A 360* perimeter of action, essentially.

Nowadays, I have a deep enough figure pool where I can really afford to have the HQ manned by its own team. However, as far as stations of action go, the 1983 HQ was really built as an action outpost. With 2 seats at the computer station, and room for a few Joes to stand in that area, that area fills up quick. The main cannon and upper deck fills up fast, too, and the jail only needs a couple guards at most. I like the generator, too, many sabotage missions attempted...

Past that, it's a real come and go base of action. The vehicles can hunker down in the bays and get repaired while being used to fight back! And if no vehicles, all the rifles can be hanging on the walls. I've only really used these because they were there, just to see the rifles hanging there...only to get knocked down when a vehicle is placed in there.

The file card holder bay was more a storage area for weapons, or for hiding all smuggler-style in the event of emergency invasion-assault. The jail bunks were also used as a medical bay, and r-n-r room; hot-racking indeed.

I have this all packed up right now. I would like to have it out, and I did for a short while on a board, but, it just sat there. I would like to set it up on a HUGE board where I can have access all around it and have room for all the various battle stations to be placed in proximity. Of course I would like to have the Terrordrome in my possession in a similar arrangement someday, too.

Edit, new development! Well, more like I wanted to bust this thing out since it was in a box right next to me. It's been packed up since the past February, essentially. I set it up, and snapped
some pictures, which I'm not the happiest with. I was thinking I should make a header with my HQ, as my blog is titled, "Icebreaker's HQ." I then thought I should put in some of my "command staff." I may re-think this whole idea.

9.20.2010

A youtube HQ '83 review

There's this YOUTUBE review of the '83 HQ.

It covers the lift section, and, wow...I'm blown away. I've had an '83 HQ since so far back in the day it seems like forever, but, WOW... I never knew that the old tow-able weapons fit in the bay like this!!!!

Of course, I only more recently acquired the tow-able weapons themselves in the last couple years, so in some ways I never had the obvious sitting right in front of me. With all I've read on the 'HQ, too, I cannot recall seeing this information listed.


Kind of figures, I did sell off the H.A.L. not too long ago. In my quest for reduction, as nice as the H.A.L. was in styling, I very much disliked it when it was being towed by a vehicle and the turret turned too stiff-like/ snappy for my tastes. My thoughts were that the F.L.A.K. could do just as well of a job at my HQ which wasn't requiring wheels on it. Oh well on the H.A.L., though... I always thought of those leg supports (as it turns out) as not-so-detailed gas pumps!

NOW I KNOW!